Schriftart nicht anzeigen?Python

Python-Programme
Anonymous
 Schriftart nicht anzeigen?

Post by Anonymous »

Ich habe versucht, Schriftgröße, Schriftfarbe und Schriftart zu ändern. Was ist falsch mit Code? < /P>

Code: Select all

import pygame
pygame.font.init()#to start pygame
screen_width, screen_height = 1920, 1080
screen=pygame.display.set_mode((screen_width,screen_height))
pygame.display.set_caption("my pygame window")

def objects():
player=pygame.Rect(400,300,100,100)
boundary = pygame.Rect(100, 80, 600, 400)
boundary_water= pygame.Rect(-50, -70, 900, 700)
obstacle=pygame.Rect(300,400,50,50)
speedofplayer=5
score=0
collide_frame=False
clock = pygame.time.Clock()
running=True
return player,boundary,obstacle,speedofplayer,clock,running,boundary_water,collide_frame,score

def obstacles(keys,player,obstacle):
if keys[pygame.K_a] or keys[pygame.K_LEFT] :
player.left=obstacle.right
if keys[pygame.K_d] or keys[pygame.K_RIGHT]:
player.right=obstacle.left
if keys[pygame.K_w] or keys[pygame.K_UP]:
player.top=obstacle.bottom
if keys[pygame.K_s] or keys[pygame.K_DOWN]:
player.bottom=obstacle.top

def player_movement(keys,player,speedofplayer):
if keys[pygame.K_a] or keys[pygame.K_LEFT] :
player.x-=speedofplayer
if keys[pygame.K_d] or keys[pygame.K_RIGHT]:
player.x+=speedofplayer
if keys[pygame.K_w] or keys[pygame.K_UP]:
player.y-=speedofplayer
if keys[pygame.K_s] or keys[pygame.K_DOWN]:
player.y+=speedofplayer

def boundaries(player,boundary):
if player.leftboundary.right:
player.right=boundary.right
if player.topboundary.bottom:
player.bottom=boundary.bottom

def score_ofplayer(screen,score,collide_frame,player,obstacle,font):

pass

def run_program():

player,boundary,obstacle,speedofplayer,clock,running,boundary_water,collide_frame,score=objects()
while running:
for event in pygame.event.get():
if event.type==pygame.QUIT:
running=False
keys=pygame.key.get_pressed()
player_movement(keys,player,speedofplayer)
boundaries(player,boundary)
if player.colliderect(obstacle):
obstacles(keys,player,obstacle)
camera_x = player.x - screen_width // 2
camera_y = player.y - screen_height // 2
player_draw = pygame.Rect(player.x - camera_x, player.y - camera_y, player.width, player.height)
obstacle_draw = pygame.Rect(obstacle.x - camera_x, obstacle.y - camera_y, obstacle.width, obstacle.height)
boundary_draw = pygame.Rect(boundary.x - camera_x, boundary.y - camera_y, boundary.width, boundary.height)
boundary_water_draw=pygame.Rect(boundary_water.x - camera_x, boundary_water.y-camera_y,boundary_water.width,boundary_water.height)

font=pygame.font.SysFont(None,36)

screen.fill((0,255,0))

pygame.draw.rect(screen,'blue',obstacle_draw)
pygame.draw.rect(screen,'blue',boundary_water_draw, width=100)
pygame.draw.rect(screen, "white", boundary_draw, width=3)
pygame.draw.rect(screen,'orange',player_draw)

if player.colliderect(obstacle):
if not collide_frame:
score+=1
collide_frame = True
else:
collide_frame=False
screentext=font.render(f"score= {score}",True,(255, 255, 255))
screen.blit(screentext,(20,20))

pygame.display.flip()
clock.tick(60)
pygame.quit()
run_program()

Meine Schriftart wird im Pygame -Fenster nicht angezeigt. Ich habe die Schriftart aus einer Funktion entfernt und direkt in die Spielschleife eingefügt, aber es funktioniert immer noch nicht. Ich habe auch versucht, die Farbe der Schriftart zu ändern.

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