#include // For general input and output
#include // Windows API for interacting with windows processes
#include // For getting snapshots
int main()
{
/*
Get the process ID to attach later
*/
DWORD gameProcID = -1; // Variable to hold the process ID, has to be a DWORD because the windows API wants it that way. Starts as -1 (which is invald) so it is known if the process wasn't found
HANDLE procSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS , 0); // Creates a "snapshot" of the current processes (Essentially a list of the processes)
// Creates a placeholder process entry, that will hold each process for checking
PROCESSENTRY32 currentProc;
currentProc.dwSize = sizeof(PROCESSENTRY32); // Has to have it's "sizeof" member set, or else the loop fails.
// Loops through each process in the snapshot until it finds Winquake.exe
if (Process32First(procSnap, ¤tProc)) { // Starts by getting the first process
do {
if (!_wcsicmp(currentProc.szExeFile, L"Winquake.exe")) { // Checks if the process is Winquake, using a Wide Character String Compare function
// If found, update the variable and break out the loop
gameProcID = currentProc.th32ProcessID;
break;
}
} while (Process32Next(procSnap, ¤tProc)); // While there are still more processes, keep checking
}
CloseHandle(procSnap); // Close the snapshot. Good memory management :)
// If it can't find the process, print and then close
if (gameProcID == -1) {
std::cout
Ich versuche, diesen Code zu funktionieren: < /p> [code]#include // For general input and output #include // Windows API for interacting with windows processes #include // For getting snapshots
int main() { /* Get the process ID to attach later */
DWORD gameProcID = -1; // Variable to hold the process ID, has to be a DWORD because the windows API wants it that way. Starts as -1 (which is invald) so it is known if the process wasn't found HANDLE procSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS , 0); // Creates a "snapshot" of the current processes (Essentially a list of the processes)
// Creates a placeholder process entry, that will hold each process for checking PROCESSENTRY32 currentProc; currentProc.dwSize = sizeof(PROCESSENTRY32); // Has to have it's "sizeof" member set, or else the loop fails.
// Loops through each process in the snapshot until it finds Winquake.exe if (Process32First(procSnap, ¤tProc)) { // Starts by getting the first process do { if (!_wcsicmp(currentProc.szExeFile, L"Winquake.exe")) { // Checks if the process is Winquake, using a Wide Character String Compare function // If found, update the variable and break out the loop gameProcID = currentProc.th32ProcessID; break; } } while (Process32Next(procSnap, ¤tProc)); // While there are still more processes, keep checking } CloseHandle(procSnap); // Close the snapshot. Good memory management :)
// If it can't find the process, print and then close if (gameProcID == -1) { std::cout
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