(Quellcode von https://code.makery.ch/blog/javafx-dialogs-official/)ell>
Code: Select all
Alert right = new Alert(AlertType.CONFIRMATION);
right.setTitle("Checking Result");
right.setHeaderText(null);
right.setContentText("Your answer is correct. Would you like to start
again");
ButtonType restart = new ButtonType("Restart");
ButtonType quit = new ButtonType("Quit");
right.getButtonTypes().setAll(restart, quit);
Alert wrong = new Alert(AlertType.CONFIRMATION);
wrong.setTitle("Checking Result");
wrong.setHeaderText(null);
wrong.setContentText("Your answer is incorrect. Would you like to try
again");
ButtonType retry = new ButtonType("Retry");
wrong.getButtonTypes().setAll(retry, quit);
< /code>
Der Code für Aktionen < /p>
Optional result = right.showAndWait();
if (result.isPresent() && result.get() == quit) {
stage.setScene(main_frame);
}else if(result.isPresent() && result.get() ==
restart) {// call the actionevent clears}
Optional result = wrong.showAndWait();
if (result.isPresent() && result.get() == quit) {
stage.setScene(main_frame);
}else if(result.isPresent() && result.get() ==
retry) {// call the actionevent clears}
< /code>
Der Code für EventHandler < /p>
final EventHandler clears = new EventHandler() {
@Override
public void handle(final ActionEvent event) {
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
if (digging_array[i][j] == 1) {
sudoku[i][j].setText(Integer.toString(final_Array[i][j]));
} else {
sudoku[i][j].setText("");
}
}
}
}
};