Kann jemand meinen Code debuggen? Tut mir leid, wenn es chaotisch ist, ich bin damit überall herumgesprungen [geschlosse
Posted: 16 Jan 2025, 05:01
Code: Select all
#include
#include
#include
#include
#include
using namespace sf;
int main()
{
bool paused = true;
int score = 0;
Text messageText;
Text scoreText;
Font font;
font.loadFromFile("fonts/KOMIKAP_.ttf");
messageText.setFont(font);
scoreText.setFont(font);
messageText.setString("Press Enter to Start");
scoreText.setString("Score = 0");
messageText.setCharacterSize(75);
scoreText.setCharacterSize(100);
messageText.setFillColor(Color::White);
scoreText.setFillColor(Color::White);
FloatRect textRect = messageText.getLocalBounds();
messageText.setOrigin(textRect.left + textRect.width / 2.0f, textRect.top + textRect.height / 2.0f);
messageText.setPosition(1920 / 2.0f, 1080 / 2.0f);
scoreText.setPosition(20, 20);
std::stringstream ss;
//score = score++;
ss 1920)
{
cloud2Active = false;
}
}
if (cloud2Active == false)
{
cloudY = cloudY + y;
heightY = heightY - down;
}
if (cloud2Active == true)
{
cloudY = cloudY + y;
heightY = heightY + down;
}
if (cloudY > 1980)
{
y = -19;
cloudFlip = false;
}
if (cloudY < 100)
{
y = 19;
cloud2Active = true;
}
if (heightY = 500)
{
down = -24;
}
spriteCloud2.setPosition(cloudY, heightY);
if (cloudZ >= 1800)
{
z = -16;
}
if (cloudZ = 500)
{
up = -15;
}
if (heightZ