Der Spieler beginnt mit 5 Versuchen (in Localstorage gespeichert). />
Versuchen Sie, die Logik zu verfolgen: < /li>
< /ol>
// Initialize attempts from localStorage or default to 5
var allowedAttempts = 5;
let attempts = parseInt(localStorage.getItem("attempts")) || allowedAttempts;
localStorage.setItem("attempts", attempts);
let attemptReduced = false; // Prevent multiple reductions in one execution
// Check for game over
function checkGameOver() {
if (attempts {
document.body.innerHTML =
"

";
}, 100);
}
}
// Reduce attempts safely & show warning
function reduceAttempts(reason) {
if (!attemptReduced && attempts > 0) {
attempts = Math.max(0, attempts - 1);
attemptReduced = true;
localStorage.setItem("attempts", attempts);
console.warn(`
checkGameOver();
setTimeout(() => { attemptReduced = false; }, 100); // Prevent recursion
}
}
< /code>
Überschreibungsfunktion.Function.prototype.call = (function (originalCall) {
return function (thisArg, ...args) {
reduceAttempts("Function call detected");
return originalCall.apply(this, [thisArg, ...args]);
};
})(Function.prototype.call);
Problem
Some function executions correctly reduce attempts, while others do not. Here are my test cases so far:
< /code>
eval("console.log('Eval executed')"); //
new Function("console.log('Function Constructor executed');")(); //
console.dir({ key: "value" }); //
console.table([{ name: "Alice" }, { name: "Bob" }]); //
let obj = { name: "Hacker" }; Object.keys(obj); //
let arr = [1, 2, 3]; arr.push(4); //
atob("SGVsbG8sIFdvcmxkIQ=="); //
btoa("Hello, World!"); //
< /code>
function testFunction() { console.log("Function executed"); } testFunction(); //
Array.of(1, 2, 3); //
Array.from([1, 2, 3]); //
console.log("Testing console.log tracking"); //
Math.floor(10.5); //
< /code>
Was ich bei der Verfolgung aller Funktionsaufrufe von
durch konsequentes Verfolgen von Testfunktionen () oder Array.Of (). nicht. Irgendwelche Vorschläge zur Verbesserung dieses Tracking -Systems? Danke!