Hallo, ich erstelle ein TicTacToe-Spiel für mich, um Java besser zu verstehenJava

Java-Forum
Anonymous
 Hallo, ich erstelle ein TicTacToe-Spiel für mich, um Java besser zu verstehen

Post by Anonymous »

Ich bin mir allerdings nicht sicher, wo ich die Methode whoWins() eingeben soll. Muss ich diese Methode in der actionperformed-Methode der Schaltflächen eingeben oder muss ich etwas anderes tun? Bitte helfen Sie.

Code: Select all

public class TTT extends JFrame implements ActionListener {

private JButton buttons[] = new JButton[9];
private JButton exitButton;
public JLabel title;
public JPanel titlePanel, panel;
private int count = 0;
int symbolCount = 0;
private boolean win = false;

public TTT() {

title = new JLabel("Welcome to my Tic Tac Toe Game!");
titlePanel = new JPanel();
title.setFont(new Font(Font.SERIF, 0, 30));
titlePanel.add(title);
this.add(titlePanel, BorderLayout.NORTH);

panel = new JPanel(new GridLayout(3, 3));
for (int i = 0; i < buttons.length; i++) {
buttons[i] = new JButton();
panel.add(buttons[i]);
buttons[i].setEnabled(true);
buttons[i].addActionListener(this);
}
this.add(panel, BorderLayout.CENTER);

JPanel panel1 = new JPanel(new FlowLayout(FlowLayout.CENTER));
exitButton = new JButton("Quit");
panel1.add(exitButton);
this.add(panel1, BorderLayout.SOUTH);
exitButton.addActionListener(new ActionListener() {

@Override
public void actionPerformed(ActionEvent e) {
System.exit(WIDTH);
}
});

}

public void whoWins() {
//Determines who wins using for the horizontal rows.
if (buttons[0].getText() == buttons[1].getText() && buttons[1].getText() == buttons[2].getText() && buttons[0].getText() != "") {
win = true;
} else if (buttons[3].getText() == buttons[4].getText() && buttons[4].getText() == buttons[5].getText() && buttons[3].getText() != "") {
win = true;
} else if (buttons[6].getText() == buttons[7].getText() && buttons[7].getText() == buttons[8].getText() && buttons[6].getText() != "") {
win = true;
} //Determines the verticles wins
else if (buttons[0].getText() == buttons[3].getText() && buttons[3].getText() == buttons[6].getText() && buttons[0].getText() != "") {
win = true;
} else if (buttons[1].getText() == buttons[4].getText() && buttons[4].getText() == buttons[7].getText() && buttons[1].getText() != "") {
win = true;
} else if (buttons[2].getText() == buttons[5].getText() && buttons[5].getText() == buttons[8].getText() && buttons[2].getText() != "") {
win = true;
}
// Diagnol Wins
else if (buttons[0].getText()==buttons[4].getText()&&buttons[4].getText()==buttons[8].getText()&& buttons[0].getText()!= "") {
win = true;
}else if (buttons[2].getText()==buttons[4].getText()&&buttons[4].getText()==buttons[6].getText()&& buttons[1].getText()!= "") {
win = true;
}else {
win = false;
}

//who won
if (win = true) {
JOptionPane.showMessageDialog(null, "wins");
}else if (count == 9 &&  win == false) {
JOptionPane.showMessageDialog(null, "Tie game");
}
}

public static void main(String[] args) {
TTT ref1 = new TTT();
ref1.setTitle("Tic Tac Toe");
ref1.setVisible(true);
ref1.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
ref1.setSize(500, 500);
ref1.setLocationRelativeTo(null);
//        ref1.whoWins();

}

@Override
public void actionPerformed(ActionEvent e) {
count++;
for (JButton button : buttons) {
if (button == e.getSource()) {
if (symbolCount % 2 == 0) {
button.setText("X");
button.setEnabled(false);
} else {
button.setText("O");
button.setEnabled(false);
}
}
}
if (count >= buttons.length) {
JOptionPane.showMessageDialog(null, "End");
}
symbolCount++;
}

}

Quick Reply

Change Text Case: 
   
  • Similar Topics
    Replies
    Views
    Last post